Shark Attack! is a competitive, wearable game for three players.
The game functions in two phases: Swim phase and Attack phase. During swim phase, players must all make “swimming” motions with their shark hand, while placing their second hand firmly on the table. After a randomized interval, the game switches into Attack phase, during which an LED light strip and the LED eyes of one player’s shark glow red, indicating that they are the hungry shark. That player, while keeping their second hand on the table, must use their shark to bite another player’s shark. If they successfully attack, they score a point, indicated by the LED strip. The game continues to switch between Swim phase and Attack phase until one player reaches five attacks.
My role: Game design, wiring, shark glove manufacturing.
The game uses three custom-created shark gloves, wired with sensors to determine when the shark is swimming, and when the shark has successfully bitten another shark. A tilt switch tracks how many times each shark has made a swimming motion, while a simple digital switch made of capacitive tape determines whether a bite has successfully landed on another shark.
Two LED light strips help to alert players to the state of the game. One strip tracks score for each of the three players, while the second oscillates in a waving blue pattern during Swim phase and switches to green and red indicators for the Attack phase. An 8-bit speaker plays a retro remix of the “Baby Shark” song while players swim.
Shark Attack! was created in collaboration with Zongheng Wang, Carol Mertz, and Chris Hovey for the NYU Game Center’s Beyond The Joystick course exploring alternative controllers. Thanks to Kaho Abe for her education and guidance during the project.